Difference between revisions of "FTE QuakeWorld Features"
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FTE supports a lot of features, here's just a few. | FTE supports a lot of features, here's just a few. | ||
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+ | [[QuickStart]] | ||
• Multiple Game BSP support (Quake2, Quake3 & HalfLife) - [[Q3BSP]], [[HalfLifeBSP]], [[Q2BSP]] | • Multiple Game BSP support (Quake2, Quake3 & HalfLife) - [[Q3BSP]], [[HalfLifeBSP]], [[Q2BSP]] |
Latest revision as of 13:30, 10 July 2015
FTE supports a lot of features, here's just a few.
• Multiple Game BSP support (Quake2, Quake3 & HalfLife) - Q3BSP, HalfLifeBSP, Q2BSP
• MD3s.
• Bumpmapping - gl_bump , gl_specular
• Extensive particle system - r_part, ParticleFields, CustomizedParticleSets
• Scriptable menus - ScriptedMenus
• Realtime AVI Capturing - AVICapture
• Filesystem Hash Table Caching - fs_cache (massive map&model loading speedup)
• Crappy Media Player - menu_media
• Per-pixel Shadows on Real Time Lighting - RealTimeLighting
• Multiple Game Support - SupportedGames
• Plugin System - PluginSystem
• Changes Video Modes On The Fly - VideoModesOnTheFly
• Server Browser - ServerBrowser
• Client Side QC - CSQC