Gl specular

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Name: gl_specular
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


To quote the news post:
FTE supports specular highlights on any gf-fx or ati 9600 (some lower cards too) so long as the gl renderer was started with both gl_bump and gl_specular, that you have _bump/_norm and _gloss textures available for the map, and that you have built a lux file for it.

Below: Specular Highlighted Textures in effect on the map "Start"
<img src="http://fteqw.sourceforge.net/pics/specular.jpg" alt="Specular Highlights Screenshot">

Below: Glossmaps in effect on start map
<img src="http://sourceforge.net/dbimage.php?id=7769" alt="Glossmaps Screenshot">