Difference between revisions of "Gl specular"
From FTE
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Name: gl_specular<br> | Name: gl_specular<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
<br /> | <br /> |
Latest revision as of 05:14, 1 November 2005
Name: gl_specular
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
To quote the news post:
FTE supports specular highlights on any gf-fx or ati 9600 (some lower cards too) so long as the gl renderer was started with both gl_bump and gl_specular, that you have _bump/_norm and _gloss textures available for the map, and that you have built a lux file for it.
Below: Specular Highlighted Textures in effect on the map "Start"
<img src="http://fteqw.sourceforge.net/pics/specular.jpg" alt="Specular Highlights Screenshot">
Below: Glossmaps in effect on start map
<img src="http://sourceforge.net/dbimage.php?id=7769" alt="Glossmaps Screenshot">