Gl picmip
From FTE
Name: gl_picmip
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
This variable determines the the level of detail for textures used on walls. You
can use this variable to lower the texture detail used on walls thus increasing
the game's performance.
0 = Original size.
1 = Half the dimensions.
2 = One-fourth the dimensions.
X = etc..
Reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%.