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- CSQC - or as engine modders call it: a good way to get other people to stop othe CSQC progs should be compiled into a csprogs.dat by default, but there's no reas24 KB (3,657 words) - 17:39, 27 January 2008
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172 bytes (24 words) - 05:06, 1 November 2005
Page text matches
- CSQC - or as engine modders call it: a good way to get other people to stop othe CSQC progs should be compiled into a csprogs.dat by default, but there's no reas24 KB (3,657 words) - 17:39, 27 January 2008
- Tweek CSQC support.2 KB (291 words) - 11:47, 1 May 2008
- • Client Side QC - [[CSQC]]818 bytes (101 words) - 13:30, 10 July 2015
- === CSQC Progs Control===20 KB (2,759 words) - 13:06, 28 May 2008
- ...tly. This is highly FTE specific, and this cvar should only ever be set by csqc modders (or thier testers).<br /> This will allow the csqc to remain running and also print which entities were not read correctly. It598 bytes (99 words) - 05:28, 1 November 2005
- Prints out a lot of info for debugging csqc. It currently prints whenever it adds or removes entities.<br />366 bytes (57 words) - 16:06, 24 March 2006
- = CSQC Progs Control =2 KB (298 words) - 16:04, 24 March 2006
- ...h needs to be installed (csprogs.dat) to the /nexuiz/data/ folder. Without CSQC, you won't have a HUD, or any weapon effects.<br>681 bytes (116 words) - 03:38, 16 January 2006
- - Misc fixes to CSQC3 KB (513 words) - 14:25, 17 July 2007
- - CSQC now works on big endian systems - CSQC is supported on the server with the DP7 protocol10 KB (1,777 words) - 16:44, 12 February 2008
- - CSQC upgrades, fixes<br>2 KB (390 words) - 06:58, 9 July 2011