3343-v1.00 Changelog

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FTE QuakeWorld changelog

Changes from build 3343 to version 1.00:
- Removed SW renderer, added Direct3D 9 renderer
- Video code fallback logic fix up
- Linux sound fixups
- IPv6 support fixups
- CSQC upgrades, fixes
- RealIP tweaks and fixes
- Clear color shifts on disconnect
- Multiple particle systems (FTE scripted and classic particle systems)
- Shader logic additions
- HL model support fixups
- Valve-style lmp/qpics support
- Initial HL gamecode support
- ZQuake vwep support
- Allow user to change protocol that FTE uses to connect to itself
- Added cprint console command
- Added version command
- 64-bit fixes for QVM and plugins
- Prydon cursor protocol and usage fixes
- ODE physics support, needs appropriate libraries
- DarkPlaces compatibility fixes for protocol and progs
- Q1QVM support for version 13 and fixes
- Added cl_download_mapsrc, specifies http location to download map files from
- Linux glx stencil fix
- Cache PHS to reduce load time for large maps
- Removed gl_ztrick
- Fitzquake protocol 666 support
- Quake 2 bugfixes to physics and protocol
- Hexen 2 bugfixes to physics and protocol
- Lighting fixes
- Default gl_overbright to 1, map lightmap shifting to overbright and remove gl_lightmap_shift
- Reworked splitscren, uses +p2/-p2/p2 commands as prefixs for commands like forward/etc
- Reworked menus
- Unicode and freetype text support (requires freetype libs)
- Windows Raw Input keyboard support
- Removed serial mouse and mwhook
- PSA/PSK model support
- Merged build now contains D3D/GL
- Static library updates for Windows builds
- Voice chat
- r_loadlit 2 will use multiple threads
- Independant physics enabled by default
- NetQuake protocol fixes
- OpenAL support code
- Windows 7 recently opened links support
- Particle system fixes
- Interpolation changes for non-FTE QuakeWorld servers
- Initial Doom 3 proc support
- QuakeC progs version 3 support
- Corrected support for finding game data from Steam installations
- Changed version command text
- Tons of misc bugfixes