Difference between revisions of "Windowed mouse"
From FTE
Line 1: | Line 1: | ||
Name: _windowed_mouse<br> | Name: _windowed_mouse<br> | ||
Default value: "1"<br> | Default value: "1"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
0 = Disable windowed mouse support so you can use the mouse in other applications. <br /> | 0 = Disable windowed mouse support so you can use the mouse in other applications. <br /> |
Latest revision as of 05:55, 1 November 2005
Name: _windowed_mouse
Default value: "1"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
0 = Disable windowed mouse support so you can use the mouse in other applications.
1 = Enabled windowed mouse support so you can use the mouse in FTE.
If the game is running in a window and _windowed_mouse is set to 1, then the mouse will control aiming in Quake. If it is set to 0, the mouse will become a Windows (or Linux I suppose) cursor, ignored by Quake.