Difference between revisions of "V damagecshift"

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Line 1: Line 1:
 
Name: v_damagecshift<br>
 
Name: v_damagecshift<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
0 = Damage filter on. <br />
 
0 = Damage filter on. <br />
 
0.5 = 50% Damage filter on. <br />
 
0.5 = 50% Damage filter on. <br />
 
1 = Damage filter off.<br />
 
1 = Damage filter off.<br />

Latest revision as of 05:57, 1 November 2005

Name: v_damagecshift
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

0 = Damage filter on.
0.5 = 50% Damage filter on.
1 = Damage filter off.