Difference between revisions of "R waterlayers"

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Name: r_waterlayers<br>
 
Name: r_waterlayers<br>
 
Default value: "3"<br>
 
Default value: "3"<br>
Flags:   <br>
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Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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Revision as of 05:15, 1 November 2005

Name: r_waterlayers
Default value: "3"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


Applies while looking down at "water" textures (lava, water, slime etc). Each layer will move independent of the other water layers, so having multiple water texture layers, causes a realistic water shimmering effect.

0 just the standard water texture.
1 will add 1x water texture layer in addition to the standard one.
2 will add 2x water texture layer in addition to the standard one.

The default is 3, don't set it too high, each layer you add will decrease your FPS.