Difference between revisions of "Gl lightmapmode"
From FTE
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Name: gl_lightmapmode<br> | Name: gl_lightmapmode<br> | ||
Default value: ""<br> | Default value: ""<br> | ||
− | + | Cvar flags: [[archive]] <br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
0 = Makes the map lighter, but fulbrights don't look as good. <br /> | 0 = Makes the map lighter, but fulbrights don't look as good. <br /> |
Revision as of 05:10, 1 November 2005
Name: gl_lightmapmode
Default value: ""
Cvar flags: archive
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
0 = Makes the map lighter, but fulbrights don't look as good.
2 = Makes the map darker, but makes fullbrights stand out more (looks better).
Not entirely sure ~ Moodles