Difference between revisions of "Gl lightmapmode"

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Name: gl_lightmapmode<br>
 
Name: gl_lightmapmode<br>
 
Default value: ""<br>
 
Default value: ""<br>
Flags: [[archive]]   <br>
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Cvar flags: [[archive]] <br>
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FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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0 = Makes the map lighter, but fulbrights don't look as good. <br />
 
0 = Makes the map lighter, but fulbrights don't look as good. <br />

Revision as of 05:10, 1 November 2005

Name: gl_lightmapmode
Default value: ""
Cvar flags: archive
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

0 = Makes the map lighter, but fulbrights don't look as good.
2 = Makes the map darker, but makes fullbrights stand out more (looks better).

Not entirely sure ~ Moodles