Difference between revisions of "Gl ati truform tesselation"
From FTE
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Name: gl_ati_truform_tesselation<br> | Name: gl_ati_truform_tesselation<br> | ||
Default value: "3"<br> | Default value: "3"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
<br /> | <br /> |
Latest revision as of 05:13, 1 November 2005
Name: gl_ati_truform_tesselation
Default value: "3"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Is the number of divisions to use with TRUFORM. Setting this to 0 negates the TRUFORM effect all together. Higher the number, the more TRUFORM is applied (in which this case is weapon models). The max I can set it to is 7 before I get "OpenGL can't render frame" console error messages.
See also:
gl_ati_truform
gl_ati_truform_type