Cl netfps
From FTE
Name: cl_netfps
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
Sets amount of FPS used to communicate with server. This variable is used when cl_indepphysics "1" is set so your current amount of FPS is limited by cl_maxfps while this variable limits amout of FPS sent/received to/from server.
When set to zero current cl_maxfps value is used. When cl_maxfps is set to zero too, client displays as much FPS as server and data rate allows.
See Also
cl_indepphysics
cl_maxnetfps
cl_maxfps