Difference between revisions of "V kickpitch"
From FTE
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Name: v_kickpitch<br> | Name: v_kickpitch<br> | ||
Default value: "0.6"<br> | Default value: "0.6"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
This variable controls the distance that the screen should move up or down when <br /> | This variable controls the distance that the screen should move up or down when <br /> |
Latest revision as of 05:58, 1 November 2005
Name: v_kickpitch
Default value: "0.6"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
This variable controls the distance that the screen should move up or down when
the player is shot. Most players set this variable to "0" in order to remove the
screen tilting effect when they are injured by a shot. This allows them to keep
a perfect aim while being fired upon.