Difference between revisions of "Gl skyboxdist"
From FTE
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Name: gl_skyboxdist<br> | Name: gl_skyboxdist<br> | ||
Default value: "2300"<br> | Default value: "2300"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
Distance to position the skybox at. It's possible range depends on the value of [[gl_maxdist]]. 2300 is the default, which goes with a [[gl_maxdist]] of 4096.<br /> | Distance to position the skybox at. It's possible range depends on the value of [[gl_maxdist]]. 2300 is the default, which goes with a [[gl_maxdist]] of 4096.<br /> | ||
Note that if gl_maxdist is set to 0, the view is rendered with infinate depth, in which case you can put something stupidly huge into gl_skyboxdist without issues. | Note that if gl_maxdist is set to 0, the view is rendered with infinate depth, in which case you can put something stupidly huge into gl_skyboxdist without issues. |
Latest revision as of 05:11, 1 November 2005
Name: gl_skyboxdist
Default value: "2300"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Distance to position the skybox at. It's possible range depends on the value of gl_maxdist. 2300 is the default, which goes with a gl_maxdist of 4096.
Note that if gl_maxdist is set to 0, the view is rendered with infinate depth, in which case you can put something stupidly huge into gl_skyboxdist without issues.