Difference between revisions of "Windowed mouse"

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Line 1: Line 1:
 
Name: _windowed_mouse<br>
 
Name: _windowed_mouse<br>
 
Default value: "1"<br>
 
Default value: "1"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
0 = Disable windowed mouse support so you can use the mouse in other applications. <br />
 
0 = Disable windowed mouse support so you can use the mouse in other applications. <br />

Latest revision as of 05:55, 1 November 2005

Name: _windowed_mouse
Default value: "1"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

0 = Disable windowed mouse support so you can use the mouse in other applications.
1 = Enabled windowed mouse support so you can use the mouse in FTE.

If the game is running in a window and _windowed_mouse is set to 1, then the mouse will control aiming in Quake. If it is set to 0, the mouse will become a Windows (or Linux I suppose) cursor, ignored by Quake.