Difference between revisions of "V kickroll"

From FTE
Jump to: navigation, search
 
 
Line 1: Line 1:
 
Name: v_kickroll<br>
 
Name: v_kickroll<br>
 
Default value: "0.6"<br>
 
Default value: "0.6"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
This variable controls the distance that the screen should roll clockwise or <br />
 
This variable controls the distance that the screen should roll clockwise or <br />

Latest revision as of 05:58, 1 November 2005

Name: v_kickroll
Default value: "0.6"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

This variable controls the distance that the screen should roll clockwise or
counter clockwise when the player is shot. Most players set this variable to "0"
in order to remove the screen tilting effect when they are injured by a shot.
This allows them to keep a perfect aim while being fired upon.