Difference between revisions of "R part rain quantity"
From FTE
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Name: r_part_rain_quantity<br> | Name: r_part_rain_quantity<br> | ||
Default value: "1"<br> | Default value: "1"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
<br /> | <br /> |
Revision as of 05:19, 1 November 2005
Name: r_part_rain_quantity
Default value: "1"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
Controls the quantity of particles that will emit (ie. rain) from a texture.
See Also:
r_part_rain