Difference between revisions of "R nolightdir"
From FTE
Line 1: | Line 1: | ||
Name: r_nolightdir<br> | Name: r_nolightdir<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
Disables surface direction based model illumination in gl. This results in faster rendering but can leave models looking a bit flat.<br /> | Disables surface direction based model illumination in gl. This results in faster rendering but can leave models looking a bit flat.<br /> | ||
<br /> | <br /> | ||
Note: Another of making the player models, weapon models, armors etc even more fullbright. | Note: Another of making the player models, weapon models, armors etc even more fullbright. |
Latest revision as of 05:14, 1 November 2005
Name: r_nolightdir
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
Disables surface direction based model illumination in gl. This results in faster rendering but can leave models looking a bit flat.
Note: Another of making the player models, weapon models, armors etc even more fullbright.