Difference between revisions of "Gl max size"

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Name: gl_max_size<br>
 
Name: gl_max_size<br>
 
Default value: "1024"<br>
 
Default value: "1024"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
~copied from FuhQuake manual~<br />
 
~copied from FuhQuake manual~<br />

Latest revision as of 05:10, 1 November 2005

Name: gl_max_size
Default value: "1024"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

~copied from FuhQuake manual~
gl_max_size default: ? {GL only}
This variable determines the detail level for loaded textures. When set to "1",
the objects and walls will be textured with 1x1 pixel textures.