Difference between revisions of "Gl max size"
From FTE
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Name: gl_max_size<br> | Name: gl_max_size<br> | ||
Default value: "1024"<br> | Default value: "1024"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
~copied from FuhQuake manual~<br /> | ~copied from FuhQuake manual~<br /> |
Latest revision as of 05:10, 1 November 2005
Name: gl_max_size
Default value: "1024"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
~copied from FuhQuake manual~
gl_max_size default: ? {GL only}
This variable determines the detail level for loaded textures. When set to "1",
the objects and walls will be textured with 1x1 pixel textures.