3343-v1.00 Changelog

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FTE QuakeWorld changelog

Changes from build 3343 to version 1.00: - Removed SW renderer, added Direct3D 9 renderer - Video code fallback logic fix up - Linux sound fixups - IPv6 support fixups - CSQC upgrades, fixes - RealIP tweaks and fixes - Clear color shifts on disconnect - Multiple particle systems (FTE scripted and classic particle systems) - Shader logic additions - HL model support fixups - Valve-style lmp/qpics support - Initial HL gamecode support - ZQuake vwep support - Allow user to change protocol that FTE uses to connect to itself - Added cprint console command - Added version command - 64-bit fixes for QVM and plugins - Prydon cursor protocol and usage fixes - ODE physics support, needs appropriate libraries - DarkPlaces compatibility fixes for protocol and progs - Q1QVM support for version 13 and fixes - Added cl_download_mapsrc, specifies http location to download map files from - Linux glx stencil fix - Cache PHS to reduce load time for large maps - Removed gl_ztrick - Fitzquake protocol 666 support - Quake 2 bugfixes to physics and protocol - Hexen 2 bugfixes to physics and protocol - Lighting fixes - Default gl_overbright to 1, map lightmap shifting to overbright and remove gl_lightmap_shift - Reworked splitscren, uses +p2/-p2/p2 commands as prefixs for commands like forward/etc - Reworked menus - Unicode and freetype text support (requires freetype libs) - Windows Raw Input keyboard support - Removed serial mouse and mwhook - PSA/PSK model support - Merged build now contains D3D/GL - Static library updates for Windows builds - Voice chat - r_loadlit 2 will use multiple threads - Independant physics enabled by default - NetQuake protocol fixes - OpenAL support code - Windows 7 recently opened links support - Particle system fixes - Interpolation changes for non-FTE QuakeWorld servers - Initial Doom 3 proc support - QuakeC progs version 3 support - Corrected support for finding game data from Steam installations - Changed version command text - Tons of misc bugfixes