Difference between revisions of "TimeServ's Todo"
From FTE
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* Replace te_railgun effect | * Replace te_railgun effect | ||
* Doom WAD sound support | * Doom WAD sound support | ||
+ | * r_floortexture/r_floorcolor/r_walltexture/r_wallcolor | ||
− | === Ideas === | + | === Ideas that I don't necessarily want to implement === |
+ | * Correctly reload the particle descriptions when certain particle cvars are changed | ||
+ | * Maintain model effects and trails with the particle system so it gets redone on vid_restart properly | ||
* Edge clamp for sprite entities | * Edge clamp for sprite entities | ||
* Redo the input system to correctly support split clients | * Redo the input system to correctly support split clients | ||
* Add linear resampling with the sound system | * Add linear resampling with the sound system | ||
− | * Option to move entity lighting/etc to a shader | + | * Option to move entity lighting/etc to a shader (per fragment lighting) |
+ | * Isolate replacement texture loading from renderer | ||
+ | * Different style of doing releases (update release branches to fix major issues?) | ||
+ | * Formalized test plan | ||
+ | * Actually support Quake 2 on Linux (seriously, .so is loaded in for Q3 mods on Linux...) | ||
+ | * Complete server restart command (for rcon) | ||
+ | |||
+ | === Stuff that needs to be tracked down and/or fixed === | ||
+ | |||
+ | * FTEQCC +=, -=, ++, -- strangeness | ||
+ | * FTEQCC wrong error line number and file with missing files in progs.src | ||
+ | * MorphOS/Linux input lockups | ||
+ | * HUD plugin lockups | ||
+ | * SW using dinput breaks with menu input | ||
+ | * Quake 3 map tracing/collision issues |
Revision as of 06:54, 29 April 2006
Assigned Items
- Move rest of modified and cvar value checks to callbacks.
- Clean up FTE's string parsing (it's duplicated about 10 times in the code)
- Replace te_railgun effect
- Doom WAD sound support
- r_floortexture/r_floorcolor/r_walltexture/r_wallcolor
Ideas that I don't necessarily want to implement
- Correctly reload the particle descriptions when certain particle cvars are changed
- Maintain model effects and trails with the particle system so it gets redone on vid_restart properly
- Edge clamp for sprite entities
- Redo the input system to correctly support split clients
- Add linear resampling with the sound system
- Option to move entity lighting/etc to a shader (per fragment lighting)
- Isolate replacement texture loading from renderer
- Different style of doing releases (update release branches to fix major issues?)
- Formalized test plan
- Actually support Quake 2 on Linux (seriously, .so is loaded in for Q3 mods on Linux...)
- Complete server restart command (for rcon)
Stuff that needs to be tracked down and/or fixed
- FTEQCC +=, -=, ++, -- strangeness
- FTEQCC wrong error line number and file with missing files in progs.src
- MorphOS/Linux input lockups
- HUD plugin lockups
- SW using dinput breaks with menu input
- Quake 3 map tracing/collision issues