Difference between revisions of "Sv nomsec"

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Name: sv_nomsec<br>
 
Name: sv_nomsec<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br>
 
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This cvar basically controls nq player movement. When switched on, server physics will act just like they would if you were playing origional quake. The downside is that client physics will not, so you may choose to set [[cl_nopred]] when this is active. The advantage of this cvar is that it can make certain nq mods work properly (quakerally, slide, and (bizzarly enough) headhunters).<br />
 
This cvar basically controls nq player movement. When switched on, server physics will act just like they would if you were playing origional quake. The downside is that client physics will not, so you may choose to set [[cl_nopred]] when this is active. The advantage of this cvar is that it can make certain nq mods work properly (quakerally, slide, and (bizzarly enough) headhunters).<br />
 
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The headhunters mod actually requires a second level of compatability, which as a hack takes the form of sv_nomsec 2.
 
The headhunters mod actually requires a second level of compatability, which as a hack takes the form of sv_nomsec 2.

Latest revision as of 05:31, 1 November 2005

Name: sv_nomsec
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build

This cvar basically controls nq player movement. When switched on, server physics will act just like they would if you were playing origional quake. The downside is that client physics will not, so you may choose to set cl_nopred when this is active. The advantage of this cvar is that it can make certain nq mods work properly (quakerally, slide, and (bizzarly enough) headhunters).

The headhunters mod actually requires a second level of compatability, which as a hack takes the form of sv_nomsec 2.