Difference between revisions of "QuakeC Extensions"

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(i'll add these later?)
Line 6: Line 6:
 
It would be prefered if these extensions were documented there, rather than here, as wiki.quakesrc.org is a resource targeted towards modders in general and has a lot more useful info on it than just a list of named extensions. Plus, a single central repository for extensions is better for consistancy between engines. Thank-you for reading.
 
It would be prefered if these extensions were documented there, rather than here, as wiki.quakesrc.org is a resource targeted towards modders in general and has a lot more useful info on it than just a list of named extensions. Plus, a single central repository for extensions is better for consistancy between engines. Thank-you for reading.
  
DP_CON_SET
+
DP_CON_SET<br />
DP_CON_SETA
+
DP_CON_SETA<br />
DP_EF_BLUE
+
DP_EF_BLUE<br />
DP_EF_FULLBRIGHT
+
DP_EF_FULLBRIGHT<br />
DP_EF_NODRAW
+
DP_EF_NODRAW<br />
DP_EF_RED
+
DP_EF_RED<br />
DP_ENT_ALPHA
+
DP_ENT_ALPHA<br />
DP_ENT_EXTERIORMODELTOCLIENT
+
DP_ENT_EXTERIORMODELTOCLIENT<br />
DP_ENT_SCALE
+
DP_ENT_SCALE<br />
DP_GFX_QUAKE3MODELTAGS
+
DP_GFX_QUAKE3MODELTAGS<br />
DP_GFX_SKINFILES
+
DP_GFX_SKINFILES<br />
DP_HALFLIFE_MAP
+
DP_HALFLIFE_MAP<br />
DP_HALFLIFE_MAP_CVAR
+
DP_HALFLIFE_MAP_CVAR<br />
DP_INPUTBUTTONS
+
DP_INPUTBUTTONS<br />
DP_MONSTERWALK
+
DP_MONSTERWALK<br />
DP_MOVETYPEBOUNCEMISSILE
+
DP_MOVETYPEBOUNCEMISSILE<br />
DP_MOVETYPEFOLLOW
+
DP_MOVETYPEFOLLOW<br />
DP_QC_CHANGEPITCH
+
DP_QC_CHANGEPITCH<br />
DP_QC_COPYENTITY
+
DP_QC_COPYENTITY<br />
DP_QC_CVAR_STRING
+
DP_QC_CVAR_STRING<br />
DP_QC_DROPCLIENT
+
DP_QC_DROPCLIENT<br />
DP_QC_ETOS
+
DP_QC_ETOS<br />
DP_QC_FINDCHAIN
+
DP_QC_FINDCHAIN<br />
DP_QC_FINDCHAINFLOAT
+
DP_QC_FINDCHAINFLOAT<br />
DP_QC_FINDFLAGS
+
DP_QC_FINDFLAGS<br />
DP_QC_FINDCHAINFLAGS
+
DP_QC_FINDCHAINFLAGS<br />
DP_QC_FINDFLOAT
+
DP_QC_FINDFLOAT<br />
DP_QC_FS_SEARCH
+
DP_QC_FS_SEARCH<br />
DP_QC_MINMAXBOUND
+
DP_QC_MINMAXBOUND<br />
DP_QC_MULTIPLETEMPSTRINGS
+
DP_QC_MULTIPLETEMPSTRINGS<br />
DP_QC_RANDOMVEC
+
DP_QC_RANDOMVEC<br />
DP_QC_SINCOSSQRTPOW
+
DP_QC_SINCOSSQRTPOW<br />
DP_QC_TRACEBOX
+
DP_QC_TRACEBOX<br />
DP_QC_TRACE_MOVETYPES
+
DP_QC_TRACE_MOVETYPES<br />
DP_QC_VECTORVECTORS
+
DP_QC_VECTORVECTORS<br />
DP_SV_WRITEUNTERMINATEDSTRING
+
DP_SV_WRITEUNTERMINATEDSTRING<br />
DP_QUAKE2_MODEL
+
DP_QUAKE2_MODEL<br />
DP_QUAKE3_MODEL
+
DP_QUAKE3_MODEL<br />
DP_REGISTERCVAR
+
DP_REGISTERCVAR<br />
DP_SPRITE32
+
DP_SPRITE32<br />
DP_SV_BOTCLIENT
+
DP_SV_BOTCLIENT<br />
DP_SV_CLIENTCOLORS
+
DP_SV_CLIENTCOLORS<br />
DP_SV_CLIENTNAME
+
DP_SV_CLIENTNAME<br />
DP_SV_DRAWONLYTOCLIENT
+
DP_SV_DRAWONLYTOCLIENT<br />
DP_SV_DROPCLIENT
+
DP_SV_DROPCLIENT<br />
DP_SV_NODRAWTOCLIENT
+
DP_SV_NODRAWTOCLIENT<br />
DP_SV_PLAYERPHYSICS
+
DP_SV_PLAYERPHYSICS<br />
DP_SV_SETCOLOR
+
DP_SV_SETCOLOR<br />
DP_TE_BLOOD
+
DP_TE_BLOOD<br />
DP_TE_BLOODSHOWER
+
DP_TE_BLOODSHOWER<br />
DP_TE_CUSTOMFLASH
+
DP_TE_CUSTOMFLASH<br />
DP_TE_PARTICLECUBE
+
DP_TE_PARTICLECUBE<br />
DP_TE_PLASMABURN
+
DP_TE_PLASMABURN<br />
DP_TE_SMALLFLASH
+
DP_TE_SMALLFLASH<br />
DP_TE_SPARK
+
DP_TE_SPARK<br />
DP_TE_STANDARDEFFECTBUILTINS
+
DP_TE_STANDARDEFFECTBUILTINS<br />
EXT_BITSHIFT
+
EXT_BITSHIFT<br />
EXT_CSQC
+
EXT_CSQC<br />
EXT_DIMENSION_VISIBILITY
+
EXT_DIMENSION_VISIBILITY<br />
EXT_DIMENSION_PHYSICS
+
EXT_DIMENSION_PHYSICS<br />
EXT_DIMENSION_GHOST
+
EXT_DIMENSION_GHOST<br />
FRIK_FILE
+
FRIK_FILE<br />
FTE_CALLTIMEOFDAY
+
FTE_CALLTIMEOFDAY<br />
FTE_FORCEINFOKEY
+
[[FTE_FORCEINFOKEY]]<br />
FTE_GFX_QUAKE3SHADERS
+
FTE_GFX_QUAKE3SHADERS<br />
FTE_HEXEN2
+
FTE_HEXEN2<br />
FTE_ISBACKBUFFERED
+
FTE_ISBACKBUFFERED<br />
FTE_MEDIA_AVI
+
FTE_MEDIA_AVI<br />
FTE_MEDIA_CIN
+
FTE_MEDIA_CIN<br />
FTE_MEDIA_ROQ
+
FTE_MEDIA_ROQ<br />
FTE_MULTIPROGS
+
FTE_MULTIPROGS<br />
FTE_MULTITHREADED
+
FTE_MULTITHREADED<br />
FTE_MVD_PLAYBACK
+
FTE_MVD_PLAYBACK<br />
FTE_NPCCHAT
+
FTE_NPCCHAT<br />
FTE_PEXT_CUSTOMTENTS
+
[[FTE_PEXT_CUSTOMTENTS]]<br />
FTE_PEXT_FATNESS
+
FTE_PEXT_FATNESS<br />
FTE_PEXT_HULLSIZE
+
[[FTE_PEXT_HULLSIZE]]<br />
FTE_PEXT_LIGHTSTYLECOL
+
FTE_PEXT_LIGHTSTYLECOL<br />
FTE_PEXT_ORIGINDBL
+
FTE_PEXT_ORIGINDBL<br />
FTE_QC_CHECKPVS
+
FTE_QC_CHECKPVS<br />
FTE_QC_MATCHCLIENTNAME
+
FTE_QC_MATCHCLIENTNAME<br />
FTE_SOLID_LADDER
+
FTE_SOLID_LADDER<br />
FTE_STRINGS
+
FTE_STRINGS<br />
FTE_TE_STANDARDEFFECTBUILTINS
+
[[FTE_TE_STANDARDEFFECTBUILTINS]]<br />
HYDR_WRITESTRING2
+
HYDR_WRITESTRING2<br />
KRIMZON_SV_PARSECLIENTCOMMAND
+
KRIMZON_SV_PARSECLIENTCOMMAND<br />
QSG_CVARSTRING
+
QSG_CVARSTRING<br />
QW_ENGINE
+
QW_ENGINE<br />
QWE_MVD_RECORD
+
QWE_MVD_RECORD<br />
TEI_MD3_MODEL
+
TEI_MD3_MODEL<br />
TEI_SHOWLMP2
+
TEI_SHOWLMP2<br />
ZQ_MOVETYPE_FLY
+
ZQ_MOVETYPE_FLY<br />
ZQ_MOVETYPE_NOCLIP
+
ZQ_MOVETYPE_NOCLIP<br />
ZQ_MOVETYPE_NONE
+
ZQ_MOVETYPE_NONE<br />
ZQ_QC_PARTICLE
+
ZQ_QC_PARTICLE<br />
ZQ_QC_STRINGS
+
ZQ_QC_STRINGS<br />

Revision as of 23:25, 9 November 2005

This is preliminary stuff. I'm lazy.

This is a list of the qc extensions that FTE advertises, as of 2005/11/03. Note that FTE does support more extensions than just these. You can find the standard qc documentation on a different wiki, at http://wiki.quakesrc.org/index.php/QSG%20Extensions It would be prefered if these extensions were documented there, rather than here, as wiki.quakesrc.org is a resource targeted towards modders in general and has a lot more useful info on it than just a list of named extensions. Plus, a single central repository for extensions is better for consistancy between engines. Thank-you for reading.

DP_CON_SET
DP_CON_SETA
DP_EF_BLUE
DP_EF_FULLBRIGHT
DP_EF_NODRAW
DP_EF_RED
DP_ENT_ALPHA
DP_ENT_EXTERIORMODELTOCLIENT
DP_ENT_SCALE
DP_GFX_QUAKE3MODELTAGS
DP_GFX_SKINFILES
DP_HALFLIFE_MAP
DP_HALFLIFE_MAP_CVAR
DP_INPUTBUTTONS
DP_MONSTERWALK
DP_MOVETYPEBOUNCEMISSILE
DP_MOVETYPEFOLLOW
DP_QC_CHANGEPITCH
DP_QC_COPYENTITY
DP_QC_CVAR_STRING
DP_QC_DROPCLIENT
DP_QC_ETOS
DP_QC_FINDCHAIN
DP_QC_FINDCHAINFLOAT
DP_QC_FINDFLAGS
DP_QC_FINDCHAINFLAGS
DP_QC_FINDFLOAT
DP_QC_FS_SEARCH
DP_QC_MINMAXBOUND
DP_QC_MULTIPLETEMPSTRINGS
DP_QC_RANDOMVEC
DP_QC_SINCOSSQRTPOW
DP_QC_TRACEBOX
DP_QC_TRACE_MOVETYPES
DP_QC_VECTORVECTORS
DP_SV_WRITEUNTERMINATEDSTRING
DP_QUAKE2_MODEL
DP_QUAKE3_MODEL
DP_REGISTERCVAR
DP_SPRITE32
DP_SV_BOTCLIENT
DP_SV_CLIENTCOLORS
DP_SV_CLIENTNAME
DP_SV_DRAWONLYTOCLIENT
DP_SV_DROPCLIENT
DP_SV_NODRAWTOCLIENT
DP_SV_PLAYERPHYSICS
DP_SV_SETCOLOR
DP_TE_BLOOD
DP_TE_BLOODSHOWER
DP_TE_CUSTOMFLASH
DP_TE_PARTICLECUBE
DP_TE_PLASMABURN
DP_TE_SMALLFLASH
DP_TE_SPARK
DP_TE_STANDARDEFFECTBUILTINS
EXT_BITSHIFT
EXT_CSQC
EXT_DIMENSION_VISIBILITY
EXT_DIMENSION_PHYSICS
EXT_DIMENSION_GHOST
FRIK_FILE
FTE_CALLTIMEOFDAY
FTE_FORCEINFOKEY
FTE_GFX_QUAKE3SHADERS
FTE_HEXEN2
FTE_ISBACKBUFFERED
FTE_MEDIA_AVI
FTE_MEDIA_CIN
FTE_MEDIA_ROQ
FTE_MULTIPROGS
FTE_MULTITHREADED
FTE_MVD_PLAYBACK
FTE_NPCCHAT
FTE_PEXT_CUSTOMTENTS
FTE_PEXT_FATNESS
FTE_PEXT_HULLSIZE
FTE_PEXT_LIGHTSTYLECOL
FTE_PEXT_ORIGINDBL
FTE_QC_CHECKPVS
FTE_QC_MATCHCLIENTNAME
FTE_SOLID_LADDER
FTE_STRINGS
FTE_TE_STANDARDEFFECTBUILTINS
HYDR_WRITESTRING2
KRIMZON_SV_PARSECLIENTCOMMAND
QSG_CVARSTRING
QW_ENGINE
QWE_MVD_RECORD
TEI_MD3_MODEL
TEI_SHOWLMP2
ZQ_MOVETYPE_FLY
ZQ_MOVETYPE_NOCLIP
ZQ_MOVETYPE_NONE
ZQ_QC_PARTICLE
ZQ_QC_STRINGS