Difference between revisions of "Gl shadeq1"

From FTE
Jump to: navigation, search
 
 
Line 1: Line 1:
 
Name: gl_shadeq1<br>
 
Name: gl_shadeq1<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags: [[cheat]]   <br>
+
Cvar flags: [[cheat]] <br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
<br />
 
<br />

Latest revision as of 05:11, 1 November 2005

Name: gl_shadeq1
Default value: "0"
Cvar flags: cheat
FTEQW Builds: OpenGL Renderer Merged Build Linux Build


Use Quake3 shaders on Quake1/Quakeworld maps.

Below: Quake3 shader in effect on Quake's DM6
<img src="http://fteqw.sourceforge.net/pics/wierd/fte00043.jpg" alt="Q1 Shader Screenshot">