Difference between revisions of "Deathmatch"

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Name: deathmatch<br>
 
Name: deathmatch<br>
 
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Revision as of 05:32, 1 November 2005

Name: deathmatch
Default value: "0"
Cvar flags: serverinfo
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build


0 is NetQuake Multiplayer or Singleplayer I think

Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.

There are different types of Deathmatch, here is (some?):

   *


     Deathmatch mode 1: Weapons disappear when took and return 30 seconds after pickup. Ammo returns 30 seconds after pickup.
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     Deathmatch mode 2: Weapons dont disappear (weapon stay). Ammo, Health, Armor and Mega-Health dont return after pickup. (this mode is rarely used)
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     Deathmatch mode 3: Weapons dont disappear (weapon stay). Ammo returns 15 seconds after pickup.
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     Deathmatch mode 4: Starts with 250 Red Armor and 200 Health, all weapons except Gl, unlimited Ammo and a Pent that is burning out.


Deathmatch mode 8: Is Railgun under impulse 10 I think it was