2600-2666 Changelog

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 - Fix to mouse input with plugins
 - Added slectable text with console
 - Made alias more like FuhQuake
 - Use 3dfx extension with setting gamma
 - Changed gl_ztrick to default to 0
 - Server downloads are unzipped before being sent
 - Fixed buffer overflow with HTTP client
 - Fixed crashes with player setup menu
 - Added particle fields beamtexstep/beamtexspeed for beam texture manipulation
 - Added particle field alphadelta, which obsoletes alphachange
 - Fix to locs with software rendering
 - Fix to plugin texture loading
 - Fix to ambient sound loop
 - Added in_restart to restart input
 - Fix to JPEG screenshot error
 - Fixed crashes with Direct3D wrapper
 - Fixes to onground physics
 - Added f_qizmoconnect team trigger
 - Added f_demostart team trigger
 - sound/ is no longer forced in front of sound file names
 - Allow longer skin names
 - Allow Quake 2 to use 24-bit player skins
 - Fix to gl_font
 - viewmodel alpha works with some shaders
 - Added sw_surfcachesize, essentially -surfcachesize but only needing vid_restart
 - Extended color/alpha blending for 8-bit software
 - scr_conalpha added, works in GL and software
 - Archive snd_khz
 - Fix to model interpolation
 - Fixed servers.txt reading with server browser
 - Added colormod support
 - Added new server browser
 - Fix to TF teleporter skin bug
 - Added sv_gameplay_honest_tracelines, defaults to 1
 - Added r_bloom
 - Cosmetic fix to cuff command
 - Assure that bsp entity lump null terminates, fixing loading with maps such as 2fort5p
 - Added r_drawflame, enables or disables flame drawing
 - Added gameclock
 - roq/avi can play on shaders
 - Added support for Up2's mcharset
 - Ignore semicolons in comments inside console scripts
 - Fixes to Quake 3 and derivative maps
 - Fix erroneous timeouts with NetQuake demons
 - crosshaircolor/r_menutint/con_selectioncolour can use either a Quake palette index or
   R/G/B format values
 - Fix to sys_colorconsole for Linux dedicated servers
 - Added gl_lightmap_shift, use with gl_overbright to produce light levels like software
   in GL
 - Fixes to gl_texturemode
 - Failed model and map loading will no longer cause FTE to quit
 - Fixed some possible memory leaks with failed model loads
 - MDL version 3 support
 - Disabled mvdplay, use FTEQTV instead
 - cl_shownet 2 fixes
 - Added playqtv
 - Fixed shaded wateralpha surfaces not drawing
 - Fixes to sv_http/sv_ftp logic
 - r_menutint uses a shader for GL, looks more like the software effect
 - Fix to spr32 loading with software
 - Added vid_multisample
 - Hexen 2 class selection
 - Added vid_conautoscale which allows vid_conheight/vid_conwiidth to be updated based on scale
   of current resolution
 - Added and corrected slider graphics for browser
 - Fixes to 'vote kick'/op_load bug in CuTF
 - cl_parsewhitetext defaults to 1
 - Misc fixes to team scripts
 - Misc fixes to CSQC
 - Misc fixes to Quake 2
 - Misc fixes to NetQuake
 - Misc crash fixes