Difference between revisions of "2600-2666 Changelog"
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Latest revision as of 14:25, 17 July 2007
Changes from 2600 to 2666:
- Fix to mouse input with plugins - Added slectable text with console - Made alias more like FuhQuake - Use 3dfx extension with setting gamma - Changed gl_ztrick to default to 0 - Server downloads are unzipped before being sent - Fixed buffer overflow with HTTP client - Fixed crashes with player setup menu - Added particle fields beamtexstep/beamtexspeed for beam texture manipulation - Added particle field alphadelta, which obsoletes alphachange - Fix to locs with software rendering - Fix to plugin texture loading - Fix to ambient sound loop - Added in_restart to restart input - Fix to JPEG screenshot error - Fixed crashes with Direct3D wrapper - Fixes to onground physics - Added f_qizmoconnect team trigger - Added f_demostart team trigger - sound/ is no longer forced in front of sound file names - Allow longer skin names - Allow Quake 2 to use 24-bit player skins - Fix to gl_font - viewmodel alpha works with some shaders - Added sw_surfcachesize, essentially -surfcachesize but only needing vid_restart - Extended color/alpha blending for 8-bit software - scr_conalpha added, works in GL and software - Archive snd_khz - Fix to model interpolation - Fixed servers.txt reading with server browser - Added colormod support - Added new server browser - Fix to TF teleporter skin bug - Added sv_gameplay_honest_tracelines, defaults to 1 - Added r_bloom - Cosmetic fix to cuff command - Assure that bsp entity lump null terminates, fixing loading with maps such as 2fort5p - Added r_drawflame, enables or disables flame drawing - Added gameclock - roq/avi can play on shaders - Added support for Up2's mcharset - Ignore semicolons in comments inside console scripts - Fixes to Quake 3 and derivative maps - Fix erroneous timeouts with NetQuake demons - crosshaircolor/r_menutint/con_selectioncolour can use either a Quake palette index or R/G/B format values - Fix to sys_colorconsole for Linux dedicated servers - Added gl_lightmap_shift, use with gl_overbright to produce light levels like software in GL - Fixes to gl_texturemode - Failed model and map loading will no longer cause FTE to quit - Fixed some possible memory leaks with failed model loads - MDL version 3 support - Disabled mvdplay, use FTEQTV instead - cl_shownet 2 fixes - Added playqtv - Fixed shaded wateralpha surfaces not drawing - Fixes to sv_http/sv_ftp logic - r_menutint uses a shader for GL, looks more like the software effect - Fix to spr32 loading with software - Added vid_multisample - Hexen 2 class selection - Added vid_conautoscale which allows vid_conheight/vid_conwiidth to be updated based on scale of current resolution - Added and corrected slider graphics for browser - Fixes to 'vote kick'/op_load bug in CuTF - cl_parsewhitetext defaults to 1 - Misc fixes to team scripts - Misc fixes to CSQC - Misc fixes to Quake 2 - Misc fixes to NetQuake - Misc crash fixes