Difference between revisions of "V viewheight"
From FTE
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Name: v_viewheight<br> | Name: v_viewheight<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
New variable v_viewheight cam be used to get the effect of negative/zero values<br /> | New variable v_viewheight cam be used to get the effect of negative/zero values<br /> |
Latest revision as of 05:58, 1 November 2005
Name: v_viewheight
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
New variable v_viewheight cam be used to get the effect of negative/zero values
of cl_bobcycle etc in qw 2.33 . Negative values of v_viewheight = lower viewheight,
positive = higher. Can't go below -7 or above 4 because that's the range you can get
with qw 2.33 by exploiting the bob cycle bug. Using v_viewheight automatically
turns off weapon model bobbing (cl_bob*).