Difference between revisions of "V viewheight"

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Name: v_viewheight<br>
 
Name: v_viewheight<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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New variable v_viewheight cam be used to get the effect of negative/zero values<br />
 
New variable v_viewheight cam be used to get the effect of negative/zero values<br />

Latest revision as of 05:58, 1 November 2005

Name: v_viewheight
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

New variable v_viewheight cam be used to get the effect of negative/zero values
of cl_bobcycle etc in qw 2.33 . Negative values of v_viewheight = lower viewheight,
positive = higher. Can't go below -7 or above 4 because that's the range you can get
with qw 2.33 by exploiting the bob cycle bug. Using v_viewheight automatically
turns off weapon model bobbing (cl_bob*).