Difference between revisions of "V kicktime"

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Name: v_kicktime<br>
 
Name: v_kicktime<br>
 
Default value: "0.5"<br>
 
Default value: "0.5"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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This variable controls the amount of time that the screen should remain tilted <br />
 
This variable controls the amount of time that the screen should remain tilted <br />

Latest revision as of 05:58, 1 November 2005

Name: v_kicktime
Default value: "0.5"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

This variable controls the amount of time that the screen should remain tilted
after the player has been shot. Most players set this variable to "0" in order
to remove the screen tilting effect when they are injured by a shot. This allows
them to keep a perfect aim while being fired upon.