Difference between revisions of "V idlescale"
From FTE
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Name: v_idlescale<br> | Name: v_idlescale<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
This variable controls the amount that the screen should sway automatically. <br /> | This variable controls the amount that the screen should sway automatically. <br /> |
Latest revision as of 05:57, 1 November 2005
Name: v_idlescale
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
This variable controls the amount that the screen should sway automatically.
When this variable is set to a value above "0" the screen will start swaying in
all directions, similar as if the player was drunk of had a concussion. If you
want to have some real fun, set this variable to a value of "100" and run around
some maps. The larger the value for this variable the more the screen will sway
from side to side.
0 = Disable automatic swaying.