Difference between revisions of "V idlescale"

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Name: v_idlescale<br>
 
Name: v_idlescale<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
This variable controls the amount that the screen should sway automatically. <br />
 
This variable controls the amount that the screen should sway automatically. <br />

Latest revision as of 05:57, 1 November 2005

Name: v_idlescale
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

This variable controls the amount that the screen should sway automatically.
When this variable is set to a value above "0" the screen will start swaying in
all directions, similar as if the player was drunk of had a concussion. If you
want to have some real fun, set this variable to a value of "100" and run around
some maps. The larger the value for this variable the more the screen will sway
from side to side.
0 = Disable automatic swaying.