Difference between revisions of "V damagecshift"
From FTE
Line 1: | Line 1: | ||
Name: v_damagecshift<br> | Name: v_damagecshift<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
0 = Damage filter on. <br /> | 0 = Damage filter on. <br /> | ||
0.5 = 50% Damage filter on. <br /> | 0.5 = 50% Damage filter on. <br /> | ||
1 = Damage filter off.<br /> | 1 = Damage filter off.<br /> |
Latest revision as of 05:57, 1 November 2005
Name: v_damagecshift
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
0 = Damage filter on.
0.5 = 50% Damage filter on.
1 = Damage filter off.