Difference between revisions of "Sv http"

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Name: sv_http<br>
 
Name: sv_http<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
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Cvar flags: None<br>
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FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br>
 
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Turns the inbuilt HTTP server on and off, alternative method for clients to request necessary gamefiles (maps, player models, sounds etc) and for them to download through the faster HTTP server than through the network code.<br />
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Turns the built-in HTTP server on and off. Game content can be manually downloaded (maps, player models, sounds etc) faster through HTTP than through the network game-code. Also allows players through webbrowser to check server status and admins to pass commands to the server.<br />
 
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Might not be implemented yet.
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Content will not be downloaded automatically through HTTP.<br />
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Use [[sv_http_port]] to set HTTP port.<br />
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See Also:<br />
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[[sv_http_port]]<br />
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[[sv_ftp]]<br />
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[[sv_readlevel]]<br />
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[[sv_writelevel]]<br />
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[[sv_fulllevel]]

Latest revision as of 06:24, 12 July 2011

Name: sv_http
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build


Turns the built-in HTTP server on and off. Game content can be manually downloaded (maps, player models, sounds etc) faster through HTTP than through the network game-code. Also allows players through webbrowser to check server status and admins to pass commands to the server.

Content will not be downloaded automatically through HTTP.

Use sv_http_port to set HTTP port.

See Also:
sv_http_port
sv_ftp
sv_readlevel
sv_writelevel
sv_fulllevel