Difference between revisions of "Sv ftp"
From FTE
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Name: sv_ftp<br> | Name: sv_ftp<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
− | |||
<br /> | <br /> | ||
− | Turns the | + | Turns the built-in FTP server on and off. Game content can be manually downloaded (maps, player models, sounds etc) faster through HTTP than through the network game-code. Clients with access can also upload content.<br /> |
<br /> | <br /> | ||
− | + | Content will not be downloaded automatically through FTP.<br /> | |
+ | <br /> | ||
+ | See Also:<br /> | ||
+ | [[sv_http]]<br /> | ||
+ | [[sv_readlevel]]<br /> | ||
+ | [[sv_writelevel]]<br /> | ||
+ | [[sv_fulllevel]] |
Latest revision as of 05:16, 1 November 2005
Name: sv_ftp
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build
Turns the built-in FTP server on and off. Game content can be manually downloaded (maps, player models, sounds etc) faster through HTTP than through the network game-code. Clients with access can also upload content.
Content will not be downloaded automatically through FTP.
See Also:
sv_http
sv_readlevel
sv_writelevel
sv_fulllevel