Difference between revisions of "Sv ftp"

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Name: sv_ftp<br>
 
Name: sv_ftp<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
sv_http 0/1<br />
 
 
<br />
 
<br />
Turns the inbuilt FTP server on and off, alternative method for clients to request necessary gamefiles (maps, player models, sounds etc) and for them to download through the faster FTP server than through the network code.<br />
+
Turns the built-in FTP server on and off. Game content can be manually downloaded (maps, player models, sounds etc) faster through HTTP than through the network game-code. Clients with access can also upload content.<br />
 
<br />
 
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Might not be implemented yet.
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Content will not be downloaded automatically through FTP.<br />
 +
<br />
 +
See Also:<br />
 +
[[sv_http]]<br />
 +
[[sv_readlevel]]<br />
 +
[[sv_writelevel]]<br />
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[[sv_fulllevel]]

Latest revision as of 05:16, 1 November 2005

Name: sv_ftp
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build


Turns the built-in FTP server on and off. Game content can be manually downloaded (maps, player models, sounds etc) faster through HTTP than through the network game-code. Clients with access can also upload content.

Content will not be downloaded automatically through FTP.

See Also:
sv_http
sv_readlevel
sv_writelevel
sv_fulllevel