Difference between revisions of "Snd mixahead"

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Name: _snd_mixahead<br>
 
Name: _snd_mixahead<br>
 
Default value: "0.2"<br>
 
Default value: "0.2"<br>
Flags: [[archive]]   <br>
+
Cvar flags: [[archive]] <br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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This variable defines the delay time for sounds. How low you can set your sound <br />
 
This variable defines the delay time for sounds. How low you can set your sound <br />

Latest revision as of 05:33, 1 November 2005

Name: _snd_mixahead
Default value: "0.2"
Cvar flags: archive
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

This variable defines the delay time for sounds. How low you can set your sound
mixahead depends on your FPS, when you set it too low, your sound will start
crackling. Generally, with 72 FPS you should be able to use a delay of 0.06
seconds, if you use the command-line switch "-primarysound", you may be able to
go even lower, but results may vary on this.

Sets the time (in seconds) to mix the sound that much ahead. Should only be used with severe performance problems. -- (c) Tonik