Difference between revisions of "R waterwarp"
From FTE
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Name: r_waterwarp<br> | Name: r_waterwarp<br> | ||
Default value: "1"<br> | Default value: "1"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
If set to 1, FTE will do the screen warping thing when underwater.<br /> | If set to 1, FTE will do the screen warping thing when underwater.<br /> | ||
The OpenGL variant requires a specific extension (arb_shader_objects) which can be found on randeon 8500 and up, and gf-fx or better.<br /> | The OpenGL variant requires a specific extension (arb_shader_objects) which can be found on randeon 8500 and up, and gf-fx or better.<br /> |
Latest revision as of 05:15, 1 November 2005
Name: r_waterwarp
Default value: "1"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
If set to 1, FTE will do the screen warping thing when underwater.
The OpenGL variant requires a specific extension (arb_shader_objects) which can be found on randeon 8500 and up, and gf-fx or better.