Difference between revisions of "R waterlayers"

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[[Media:r_waterlayers.avi|r_waterlayers video clip, 110kb]]
 
[[Media:r_waterlayers.avi|r_waterlayers video clip, 110kb]]
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<gflash>480 340 http://fteqw.com/movies/r_waterlayers.swf</gflash>

Revision as of 13:58, 14 January 2006

Name: r_waterlayers
Default value: "3"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


Applies while looking down at "water" textures (lava, water, slime etc). Each layer will move independent of the other water layers, so having multiple water texture layers, causes a realistic water shimmering effect.

0 just the standard water texture.
1 will add 1x water texture layer in addition to the standard one.
2 will add 2x water texture layer in addition to the standard one.

The default is 3, don't set it too high, each layer you add will decrease your FPS.

r_waterlayers video clip, 110kb <gflash>480 340 http://fteqw.com/movies/r_waterlayers.swf</gflash>