Difference between revisions of "R stainfadetime"
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Name: r_stainfadetime<br> | Name: r_stainfadetime<br> | ||
Default value: "1"<br> | Default value: "1"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
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Latest revision as of 05:15, 1 November 2005
Name: r_stainfadetime
Default value: "1"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
The time in seconds when the stains should be faded by r_stainfadeammount .
See Also:
r_stains
r_bloodstains
r_stainfadeammount
IRC Quote:
�@TimeServ� ex. r_stainfadetime 0.5 and r_stainfadeammount 2 will fade out the stainmaps by 2 every 0.5 seconds
�@TimeServ� it's not really easy to quantify the amount faded unless you think of it in terms of lightmaps
�@TimeServ� the reason you would want to use r_stainfadeammount instead of r_stainfadetime to change the stain fade over time is because the stain fade process is relatively expensive in terms of CPU usage
�@TimeServ� r_stainfadetime < 0.2 will tend to eat up FPS