Difference between revisions of "R shadows"

From FTE
Jump to: navigation, search
Line 7: Line 7:
 
Possible values: 0 / 1 / 2<br />
 
Possible values: 0 / 1 / 2<br />
 
<br />
 
<br />
A setting of 2 invokes the fallback rendering, preventing any duel sided stencil extension in your opengl drivers. It should normally be used only if a value of 1 causes an issue.<br />
+
1 = Realtime lighting.<br>
<br />
+
2 = Realtime lighting, and realtime shadows.<br>
Cvar flags: [[Cvar_Archive]] [[Cvar_RendererLatch]]<br />
+
<br>
<br />
 
 
See also: [[r_shadow_realtime_world]]<br />
 
See also: [[r_shadow_realtime_world]]<br />
 
<br />
 
<br />
 
<br />
 
<br />
Note that the origional flattened mesh type shadows are no longer supported. Old documentation will state that 2 uses stencil shadows while 1 uses that older effect. This is no longer true, and you'll get the same image with both. A value of 1 will give better fps.<br />
+
Note that the origional flattened mesh type shadows are no longer supported.<br />
You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky.<br />
+
You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles<br />
<br />
 
 
<br />
 
<br />
 
This is a sample screenshot on dm6. It also shows some bumpmapping.<br />
 
This is a sample screenshot on dm6. It also shows some bumpmapping.<br />
<img src="http://fteqw.sourceforge.net/pics/fte00006.jpg" alt="Stencil Shadows screenshot"><br />
+
http://fteqw.sourceforge.net/pics/fte00006.jpg
<br />
 
Another example, the quad damage in it's natural environment on dm2.<br />
 
shadows.jpg<br />
 
<br />
 
Same as above, but with a rocket explosion.<br />
 
shadow_plus_explosion.jpg
 

Revision as of 12:18, 22 January 2006

Name: r_shadows
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


Possible values: 0 / 1 / 2

1 = Realtime lighting.
2 = Realtime lighting, and realtime shadows.

See also: r_shadow_realtime_world


Note that the origional flattened mesh type shadows are no longer supported.
You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles

This is a sample screenshot on dm6. It also shows some bumpmapping.
http://fteqw.sourceforge.net/pics/fte00006.jpg