Difference between revisions of "R shadows"
From FTE
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Possible values: 0 / 1 / 2<br /> | Possible values: 0 / 1 / 2<br /> | ||
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− | + | 1 = Realtime lighting.<br> | |
− | <br | + | 2 = Realtime lighting, and realtime shadows.<br> |
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See also: [[r_shadow_realtime_world]]<br /> | See also: [[r_shadow_realtime_world]]<br /> | ||
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− | Note that the origional flattened mesh type shadows are no longer supported | + | Note that the origional flattened mesh type shadows are no longer supported.<br /> |
− | You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. | + | You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles<br /> |
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This is a sample screenshot on dm6. It also shows some bumpmapping.<br /> | This is a sample screenshot on dm6. It also shows some bumpmapping.<br /> | ||
− | + | http://fteqw.sourceforge.net/pics/fte00006.jpg | |
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Revision as of 12:18, 22 January 2006
Name: r_shadows
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Possible values: 0 / 1 / 2
1 = Realtime lighting.
2 = Realtime lighting, and realtime shadows.
See also: r_shadow_realtime_world
Note that the origional flattened mesh type shadows are no longer supported.
You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles
This is a sample screenshot on dm6. It also shows some bumpmapping.
http://fteqw.sourceforge.net/pics/fte00006.jpg