Difference between revisions of "R shadows"
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Name: r_shadows<br> | Name: r_shadows<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: [[archive]] [[renderlatch]] <br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
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Possible values: 0 / 1 / 2<br /> | Possible values: 0 / 1 / 2<br /> | ||
<br /> | <br /> | ||
− | + | 1 = Vendor specific extensions (faster).<br> | |
− | <br | + | 2 = Generic extensions (slower).<br> |
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− | <br | ||
See also: [[r_shadow_realtime_world]]<br /> | See also: [[r_shadow_realtime_world]]<br /> | ||
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− | Note that the | + | Note that the original flattened mesh type shadows are no longer supported.<br /> |
− | You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. | + | You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles<br /> |
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Latest revision as of 22:42, 12 January 2010
Name: r_shadows
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Possible values: 0 / 1 / 2
1 = Vendor specific extensions (faster).
2 = Generic extensions (slower).
See also: r_shadow_realtime_world
Note that the original flattened mesh type shadows are no longer supported.
You can use a value of 5 to disable the shadows and use the lighting without the shadows. This is noticably faster, but not as funky. - Verify this ~ Moodles