Difference between revisions of "R rockettrail"
From FTE
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FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
+ | Changes trail of any model using the EF_ROCKET effect (such as the rocket from the RL).<br /> | ||
<br /> | <br /> | ||
− | + | Values: | |
+ | * 0 - no trail | ||
+ | * 1 - default | ||
+ | * 2 - grenade trail | ||
+ | * 3 - alternate rocket trail (t_altrocket) | ||
+ | * 4 - gib | ||
+ | * 5 - zombie gib (less bloody gib) | ||
+ | * 6 - Scrag projectile trail | ||
+ | * 7 - Knight projectile trail | ||
+ | * 8 - Vore projectile trail | ||
+ | * 9 - rail trail (te_railtrail) | ||
+ | <br /> | ||
+ | r_rockettrail can also be the name of a particle effect instead of a number. Such as:<br /> | ||
+ | r_rockettrail t_grenade |
Latest revision as of 03:41, 30 November 2005
Name: r_rockettrail
Default value: "1"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
Changes trail of any model using the EF_ROCKET effect (such as the rocket from the RL).
Values:
- 0 - no trail
- 1 - default
- 2 - grenade trail
- 3 - alternate rocket trail (t_altrocket)
- 4 - gib
- 5 - zombie gib (less bloody gib)
- 6 - Scrag projectile trail
- 7 - Knight projectile trail
- 8 - Vore projectile trail
- 9 - rail trail (te_railtrail)
r_rockettrail can also be the name of a particle effect instead of a number. Such as:
r_rockettrail t_grenade