Difference between revisions of "R lightmap saturation"

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Name: r_lightmap_saturation<br>
 
Name: r_lightmap_saturation<br>
 
Default value: "1"<br>
 
Default value: "1"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
Controls lightmap saturation. Defaults to 1.<br />
 
Controls lightmap saturation. Defaults to 1.<br />

Latest revision as of 05:14, 1 November 2005

Name: r_lightmap_saturation
Default value: "1"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

Controls lightmap saturation. Defaults to 1.

Usage:

r_lightmap_saturation 0 completely converts all coloring in the lightmap to grayscale.
r_lightmap_saturation 1 preforms no change on the lightmap.
r_lightmap_saturation between 0 and 1 produces a lightmap with partial coloring based on the fraction given.
r_lightmap_saturation greater than 1 produces an over-saturated lightmap. Note that the lightmap will get darker to match or stay under the intensity of the original lightmap.

Cvar flags: None