Difference between revisions of "R explosionlight"

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Name: r_explosionlight<br>
 
Name: r_explosionlight<br>
 
Default value: "1"<br>
 
Default value: "1"<br>
Flags:   <br>
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Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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Latest revision as of 05:55, 1 November 2005

Name: r_explosionlight
Default value: "1"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build


Controls how much light a rocket/grenade generates on explosion.

0 = No explosion light.
0.5 = 50% explosion light.
1 = 100% explosion light.