Difference between revisions of "Pr tempstringcount"
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Name: pr_tempstringcount<br> | Name: pr_tempstringcount<br> | ||
Default value: "16"<br> | Default value: "16"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
+ | Defines number of temporary strings that the engine will allocate for use within the QuakeC progs gamecode.<br /> | ||
+ | <br /> | ||
+ | The [[DP_QC_MULTIPLETEMPSTRINGS]] extension specifies a minimum size of 16.<br /> | ||
+ | <br /> | ||
+ | See also: [[pr_tempstringsize]]. |
Latest revision as of 04:59, 23 November 2005
Name: pr_tempstringcount
Default value: "16"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build
Defines number of temporary strings that the engine will allocate for use within the QuakeC progs gamecode.
The DP_QC_MULTIPLETEMPSTRINGS extension specifies a minimum size of 16.
See also: pr_tempstringsize.