Difference between revisions of "Pm bunnyspeedcap"

From FTE
Jump to: navigation, search
m
 
Line 4: Line 4:
 
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br>
 
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
This is experimental code intended to restore class balance in TF. If you set <br />
+
This is experimental code intended to restore class balance in TF. If you set this cvar to something like 1.5 or 2, a solider will not be able to bunnyhop as fast as a scout does :) Note that this cvar is optional and disabled by default, so it will in NO WAY affect gameplay unless you set it explicitly to anything but 0.<br />
this cvar to something like 1.5 or 2, a solider will not be able to bunnyhop as <br />
 
fast as a scout does :) Note that this cvar is optional and disabled by default, <br />
 
so it will in NO WAY affect gameplay unless you set it explicitly to anything <br />
 
but 0.<br />
 

Latest revision as of 02:01, 5 November 2005

Name: pm_bunnyspeedcap
Default value: ""
Cvar flags: serverinfo
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build

This is experimental code intended to restore class balance in TF. If you set this cvar to something like 1.5 or 2, a solider will not be able to bunnyhop as fast as a scout does :) Note that this cvar is optional and disabled by default, so it will in NO WAY affect gameplay unless you set it explicitly to anything but 0.