Difference between revisions of "In dinput"

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Name: in_dinput<br>
 
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FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] <br>
 
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Latest revision as of 05:15, 1 November 2005

Name: in_dinput
Default value: "0"
Cvar flags: archive
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build


Direct Input, using DirectX. Instead of using Windows Mouse Input which is prone to software mouse acceleration, Direct Input bypasses the Windows software mouse acceleration.

in_dinput can turn Direct Input on and off while inside the FTE engine, but it will require a vid_restart .

Alternatively, Direct Input of the mouse can be turned on by the cmdline with -dinput