Difference between revisions of "Gl skyboxdist"

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Name: gl_skyboxdist<br>
 
Name: gl_skyboxdist<br>
 
Default value: "2300"<br>
 
Default value: "2300"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
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Distance to position the skybox at. It's possible range depends on the value of [[gl_maxdist]]. 2300 is the default, which goes with a [[gl_maxdist]] of 4096.<br />
 
Distance to position the skybox at. It's possible range depends on the value of [[gl_maxdist]]. 2300 is the default, which goes with a [[gl_maxdist]] of 4096.<br />
 
Note that if gl_maxdist is set to 0, the view is rendered with infinate depth, in which case you can put something stupidly huge into gl_skyboxdist without issues.
 
Note that if gl_maxdist is set to 0, the view is rendered with infinate depth, in which case you can put something stupidly huge into gl_skyboxdist without issues.

Latest revision as of 05:11, 1 November 2005

Name: gl_skyboxdist
Default value: "2300"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

Distance to position the skybox at. It's possible range depends on the value of gl_maxdist. 2300 is the default, which goes with a gl_maxdist of 4096.
Note that if gl_maxdist is set to 0, the view is rendered with infinate depth, in which case you can put something stupidly huge into gl_skyboxdist without issues.