Difference between revisions of "Gl shadeq1 name"
From FTE
Line 1: | Line 1: | ||
Name: gl_shadeq1_name<br> | Name: gl_shadeq1_name<br> | ||
Default value: "*"<br> | Default value: "*"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
<br /> | <br /> | ||
Remap Quake3 shaders on Quake1/QuakeWorld maps to an alternative (eg: force). | Remap Quake3 shaders on Quake1/QuakeWorld maps to an alternative (eg: force). |
Latest revision as of 05:11, 1 November 2005
Name: gl_shadeq1_name
Default value: "*"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Merged Build Linux Build
Remap Quake3 shaders on Quake1/QuakeWorld maps to an alternative (eg: force).