Difference between revisions of "Gl savecompressedtex"

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Name: gl_savecompressedtex<br>
 
Name: gl_savecompressedtex<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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With this on, whenever you load DM4 for example. Every texture that gets loaded (wall, liquid, bmodels, models textures) are compressed saved to /fte/tex/. The reason for this.. coming soon.<br />
 
With this on, whenever you load DM4 for example. Every texture that gets loaded (wall, liquid, bmodels, models textures) are compressed saved to /fte/tex/. The reason for this.. coming soon.<br />
 
! Theory: Quicker load times?
 
! Theory: Quicker load times?

Latest revision as of 05:11, 1 November 2005

Name: gl_savecompressedtex
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


With this on, whenever you load DM4 for example. Every texture that gets loaded (wall, liquid, bmodels, models textures) are compressed saved to /fte/tex/. The reason for this.. coming soon.
! Theory: Quicker load times?